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Second Life®
is a registered trademark of Linden Lab. Linden Lab has
no affiliation with Free-Ed.Net and has not participated
in creating the Verifiable Career Experience program. |
   


The Verifiable Career Experience
program at Free-Ed.Net puts this old
conundrum to rest. |
In
today's dynamic and technology-driven
workplace, unpaid experience has
emerged as a legitimate asset in a career
portfolio. The right kinds of unpaid
experiences can set the job seeker apart
from others, demonstrating a willingness and
ability to try new experiences, take
initiative, and make things happen! |
—
Important Front Desk Notice—
The virtual world
platform for this project imposes three
limitations upon totally open participation:
- The virtual world is accessible only
by installing software on a desktop or
laptop computer. Mobile access is
not available at this time.
- The computer must have a graphics
system capable of handling the current
crop of online gaming.
- Participants must be at least
eighteen years of age in order to access
all available features of the virtual
world.
Is this possibly a deal breaker for you?
Or is it your first chance to show you are
able to adapt, improvise, and overcome? |
"Two Worlds, One Purpose"
The online virtual world of Second Life®
is most often used as a platform for informal
networking, romance, artistic expression, moral and
cultural experimentation, role playing, and
generally having fun in a simulated
three-dimensional world. At any given moment, tens
of thousands of very real people from all over the
world are plugged into Second Life®.
How does Second Life®
fit into this program?
All
of those people in Second Life®
are playing, thinking, experimenting,
exploring, socializing and generally on
a quest for activities that make
their virtual lives more meaningful,
interesting and rewarding. It is a
environment that is rich in opportunity
for serious, real-life career builders
who can offer tangible knowledge and
skills in exchange for a chance to
discover and exercise the more
intangible personal traits that are best
learned by "doing."
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How is it possible to legitimize and verify career
experience in a virtual world?
It is important to understand that this program
is NOT about the virtual world. It's about the
career experiences you can encounter only by
engaging social and economic systems--in the real
world or in a virtual world--with skill,
intelligence, passion, and energy. Legitimate career
experiences (paid or unpaid) are build upon your own
ability to confront difficult problems, analyze
them, experiment with creatives solutions, and
collaborate with others in carrying out a solution.
That legitimizes the experience.
Career experiences (paid or unpaid)
must be verifiable. Participants in this
Free-Ed.Net program are strongly advised
to maintain a professional quality
Facebook account, create a LinkedIn
account, and maintain a blog that
chronicles the experiences. Of
course there are letters from workgroup
colleagues and world-class professionals
you might encounter in the virtual
world.
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A
truly significant advantage of using a
virtual world as a proving ground for career
experience is that your failures are far
less costly than in the real world.
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