Fundamentals of

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About this Course

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This course is intended beginning computer hobbyists and first-year IT students.

The free online textbook for this course is Sams Teach Yourself Java 2 in 24 Hours. Read the Introduction to the book.

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Study Aids

offiste01.jpg (430 bytes) Using the Java 2 Software Development Kit

offiste01.jpg (430 bytes) Programming with the Java 2 Software Development Kit

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Part I: Getting Started

1. Becoming a Programmer
2. Writing Your First Program
3. Vacationing in Java
4. Understanding How Java Programs Work

Part II: Learning the Basics of Programming

5. Storing and Changing Information in a Program
6. Using Strings to Communicate
7. Using Conditional Tests to Make Decisions
8. Repeating an Action with Loops

Part III: Working with Information in New Ways

  9. Storing Information with Arrays
10. Creating Your First Object
11. Describing What Your Object Is Like
12. Making the Most of Existing Objects

Part IV: Programming a Graphical User Interface

13. Building a Simple User Interface
14. Laying Out a User Interface
15. Responding to User Input
16. Building a Complex User Interface

Part V: Creating Interactive Web Programs

17. Creating Interactive Web Programs
18. Handling Errors in a Program
19. Creating a Threaded Program
20. Reading and Writing Files

Part VI: Creating Multimedia Programs

21. Using Fonts and Color
22. Playing Sound Files
23. Working with Graphics
24. Creating Animation

Web design and curriculum: David L. Heiserman

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