Fundamentals of
C#

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About this Course

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This course is intended for serious computer hobbyists, IT students, and IT professionals.

The free online textbook for this course is Visual C++   6 Unleashed. Read the Introduction to the book.

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Lesson 17. Designing Objects Using Classes

In this lesson you will learn about:

  • Encapsulating data and code using classes
  • Comparing instance member classes with static member classes
  • Constructors and destructors
  • Creating an object interface
  • Exposing object attributes as properties
  • Exposing methods
  • Instantiating objects from classes
  • Binding an object reference to a variable
  • Understanding object lifetime
  • Releasing object references

Reading Assignments

Read the following sections from your free online textbook:

offiste01.jpg (430 bytes) Understanding Classes
offiste01.jpg (430 bytes) Instantiating Objects from Classes
 

Learning Activities

  1. Use this search box to refine and expand your understanding of new terms and concepts in the reading assignments.

Custom Search
  1. offiste01.jpg (430 bytes) Read the Summary of the lesson.
  2. offiste01.jpg (430 bytes) Test your understanding with the Q&A.
  3. offiste01.jpg (430 bytes) Visit the online Workshop.
    Return here after completing your Workshop session.
checkmark01.jpg (674 bytes) offiste01.jpg (430 bytes) Appendix A, Answers to Quizzes and Exercises, is currently unavailable.


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